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Take 'N' Play Anywhere Go Fishing Magnetic Game Tin
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Take 'N' Play Anywhere Go Fishing Magnetic Game Tin

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ObjectUse the magnetic poles to catch the fish.
BrandPlay Monster
TypeMagnetic Activities
PackagingMetal Tin

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Product Info

Use the magnetic fishing poles to catch the colorful fish and put them in your boat!

The convenient 6 3/4″ square tin case makes it easy to slip the games into most bags to take everywhere and keep kids entertained on a trip, waiting at the doctor’s office, dining out, while stuck in traffic or just visiting grandman’s house!

The game features big magnetic playing pieces that are easy for kids to use and hard for kids to lose.

Content: 16 Magnetic Fish, 4 Magnetic Fishing Poles, Spinner, Magnetic Game Board, Rules
For 2 - 4 Players
Ages: 4+
Brand: Play Monster

Lay the Magnetic Fish randomly on the lake side of the board, fish    side down.•   Spin the spinner to see which fish you should try to catch. If you    catch a fish other than the one the spinner indicated, you must throw    it back and lose your turn. •   When you catch a correct fish with your Fishing Pole, try to    drop the fish in the Fishing Boat that corresponds with the color of    your Fishing Pole. If your fish lands in another player’s boat, they    get to keep it. •   Count the point values (pounds) of all the fish in your boat on the    board. The player with the most points wins

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